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AI Insights · Timothy · April 2023

Top 5 Trivia Games Performance in Ecuador for Q1 2023

Explore the performance trends of the top 5 trivia games on a unified platform in Ecuador during Q1 2023, focusing on weekly downloads, revenue, and active users.

Top 5 Trivia Games Performance in Ecuador for Q1 2023

In Q1 2023, the top 5 trivia games in Ecuador showed varied performance trends in terms of weekly downloads, revenue, and active users. Here is a closer look at each app's performance.

Kahoot! Play & Create Quizzes from Kahoot ASA saw a notable increase in weekly revenue, peaking at approximately $304 in the first week of March and maintaining high figures towards the end of the quarter with $301 and $281 in the subsequent weeks. Weekly downloads fluctuated, reaching a high of 2.1K in late January and ending the quarter at around 1.4K. Active users also showed a peak at the beginning of the quarter with 12.4K in mid-January and slightly declined to around 9.7K by the end of March.

Party Roulette: Group games, published by GreenTomatoMedia, experienced stable weekly revenue, generally hovering around the $100-$200 range, and ending the quarter with $192. Weekly downloads showed a downward trend, starting from 1K at the end of December and stabilizing around 400 by the end of March. Active users remained steady throughout the quarter, around the 9K-10K range.

Peak - Brain Training from Synaptic Labs had a mixed performance in weekly revenue, starting strong with $388 in late December but generally staying below $200 for the rest of the quarter. Downloads saw modest growth, peaking at 114 in mid-February and ending the quarter at 113. Active users showed a positive trend, increasing from 4K at the end of December to nearly 7K by the end of March.

Trivia Crack by Etermax maintained a relatively stable weekly revenue, mostly around $100, with a peak of $204 in the first week of January. Downloads fluctuated, with a high of 10.4K in early March, but saw a decline towards the end of the quarter, finishing at around 4.6K. Active users showed significant growth, starting at 23.7K at the end of December and peaking at nearly 30K in mid-March before ending the quarter at 21.5K.

Elevate - Brain Training Games from Elevate, Inc. showed lower performance in weekly revenue, generally staying below $100, except for a peak of $166 in early January. Downloads remained low, with minor fluctuations, peaking at 76 in late January. Active users were also on the lower end, hovering around 200 throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023